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Steal & Hatch Anime Eggs! Wiki
Reference · checked 2026-11-04

Steal and Hatch Anime Eggs! Fighters — Observed Income Values

Fighters — the game description says “discover your anime fighter” and “Place your fighters on your plot to earn cash” — are what your stolen eggs become. The UI occasionally says “pets” instead, but the loop is identical: hatch, place, earn every second. No complete roster or income table exists from the developer or any wiki, so this page does the honest version instead: every fighter value we could actually verify on screen, the rarity ladder confirmed in the game’s own menus, how the income curve really behaves, and the management rules (placing, selling, pen upgrades, offline earnings) with their exact UI quotes. Values are September 2026 session observations — the game has since shipped updates on 09-19, 09-23, 09-26, 2026-10-01, 2026-10-05 and 2026-10-08, so treat each number as a dated example, and read the live Growing Eggs panel for your current values.

Data

Every fighter value we could verify

FighterRarity (when shown)IncomeWhere we saw it
Loopynot labeled on screen$20/sfirst fighter placed in a creator session — the early-game baseline, narrated aloud
Zenetsunot labeled on screen$798/shatched from Zenetsu eggs; multiple copies placed in one session
KakashiiMythic$40.0K/sGrowing Eggs menu row: +$240.0K, +$40.0K bonuses displayed
Silver SaitamahMythic$241.3K/sGrowing Eggs menu row: +$241.3K bonus displayed
Mega SwingLegendary$500.0K (observed value)Legendary row in the same menu
Luck Voltianot labeled on screenvalue not on screenhatched mid-session (“Your Luck Voltia hatched!”)

Table source: inspected gameplay frames of three identity-confirmed September 2026 videos — two matched by game link in the description, one by exact UI fingerprint — plus full creator narration for the Loopy and Zenetsu values. Cross-checked against the same-game fan wiki’s September 2026 guides (wiki status last re-verified 2026-11-04: after flipping to a namesake game at our 2026-10-20 check, back to this game’s September guide set at our 2026-10-28 check, and to the namesake game again at our 2026-11-04 check — see the /sources/ register), which corroborates the system (fighters hatch only from returned eggs; an index tracks the collection) but names no fighters and prints no values itself.

Observed · Sep 2026
Read the curve, not just the rows: the jump from $798/s (Zenetsu) to $40.0K/s (Mythic Kakashii) is the real progression wall, and the top banner climbed to $2.2B/s in one late-session read once many fighters and multipliers stacked.
Ladder

The rarity ladder (what the UI confirms)

These tiers are confirmed present in the game’s own filter and menu rows, in this rough order of power — the game's own filter and menu rows, read in inspected sessions:

LegendaryMythicSecretDivineEternal
Not published yet
The complete ordered ladder — including any tiers below Legendary, and the odds of each — is an open question. Neither the developer nor the fan wiki prints a chance table; the game’s egg panel shows what your egg carries before you commit to the hatch. Every rarity name above comes from this game’s UI, never from the lookalike games’ lists.
Managing

Placing, selling and growing your plot

  • Place: click the hatched fighter in your hotbar, then click your plot (“Holding Kakashi. Click on your plot to place it!”).
  • Sell: “Placed fighters can be sold with SELL button” — a Sell All action exists too.
  • Capacity: a creator remarked only so many fighters can be active at once; the exact cap figure never appeared on screen Pen upgrades expand it: “Upgrade Pen Level 1→2 for $1M” was observed.
  • Offline: placed fighters keep earning — the banner tracks your $/Day offline
  • Index: the collection index tracks which fighters you have hatched — the fan wiki’s fighters guide recommends checking what your index is missing before choosing which zone to raid next.

The economics compound: a pen upgrade costs cash, cash comes from placed fighters, and better fighters come from rarer eggs in faster zones. That is why the community’s standard order is place → train → upgrade → raid harder zones, rather than hoarding cash for its own sake. The Most Money leaderboard exists for players who push that loop to its limit — the fan wiki’s money guide treats continuous fighter income as the whole strategy there.

Strategy

What to do with your first fighters

  1. Place your first fighter immediately. Your first hatch (a Loopy-class starter at $20/s in our record) is your income engine — every second it stands unplaced is lost cash.
  2. Buy the treadmill early. Speed gates the zones with better eggs, and better eggs hatch the four-and-five-figure earners. See Speed & Treadmill Training.
  3. Sell duplicates before you need the space. Sell All clears the pen for the next hatch without nickel-and-diming individual sells.
  4. Upgrade the pen when sells outpace slots. The $1M Level 1→2 example came after a session’s income had already passed several thousand per second.
  5. Re-read the panel after every update. The store metadata shows patches on 09-19, 09-23, 09-26, 2026-10-01, 2026-10-05 and 2026-10-08 since our observations — a fighter’s income row in the Growing Eggs menu always shows the current value, so a ten-second check beats any guide.
Related

Connect the loop

Sources: Inspected gameplay frames of three identity-confirmed videos (Sept 2026): Growing Eggs menu rows, hatch toasts, sell prompts; full creator narration for Loopy/Zenetsu values; systems corroboration from stealananimeegg.wiki (2026-09-11); official description via the Roblox APIs (checked 2026-11-04) · How this site sources facts